Aquí vamos vamos a exponer todos los problemas que se han dado en la etapas de desarrollo del proyecto.
Tue May 21 19:15:27 CEST 2019 INFO:Slick Build #237
Tue May 21 19:15:27 CEST 2019 INFO:LWJGL Version: 2.9.2
Tue May 21 19:15:27 CEST 2019 INFO:OriginalDisplayMode: 1366 x 768 x 32 @60Hz
Tue May 21 19:15:27 CEST 2019 INFO:TargetDisplayMode: 1024 x 768 x 0 @0Hz
Tue May 21 19:15:28 CEST 2019 INFO:Starting display 1024x768
Tue May 21 19:15:28 CEST 2019 INFO:Use Java PNG Loader = true
WARNING: Found unknown Windows version: Windows 10
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Tue May 21 19:15:28 CEST 2019 INFO:Found 0 controllers
Tue May 21 19:15:29 CEST 2019 INFO:Initialising sounds..
Tue May 21 19:15:29 CEST 2019 ERROR:Sound initialisation failure.
Tue May 21 19:15:29 CEST 2019 ERROR:Could not locate OpenAL library.
org.lwjgl.LWJGLException: Could not locate OpenAL library.
at org.lwjgl.openal.AL.create(AL.java:156)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at org.newdawn.slick.openal.SoundStore$1.run(SoundStore.java:295)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.openal.SoundStore.init(SoundStore.java:292)
at org.newdawn.slick.Music.<init>(Music.java:156)
at org.newdawn.slick.Music.<init>(Music.java:75)
at menu.MenuMainGame.init(MenuMainGame.java:37)
at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:171)
at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:393)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:317)
at loop_game.MainGame.<init>(MainGame.java:28)
at loop_game.MainGame.main(MainGame.java:45)
System.setProperty("java.library.path", new File("./slick").getAbsolutePath());